I don’t know why, but the big tank took the longest to set up. It did have the advantage of not needing a second pour. I think the paint that I added slowed down the setup. Check out those swirls.
Read on, as I make noob errors. Laugh, as my water effects overflow the pond banks. Recoil in shock from the War Wagon wheel used as a tire swing. Water you waiting for?
This is an attempt to replace some worn bases for my dense forests. For those who don’t know, forests in Warmachine/Hordes are passable, but slow your models’ movement. The trees aren’t interactive; they merely mark the base as a forest. You could have one, two, or a dozen trees in the forest base, and you just move them out of the way for models.
Quicksand: In Steamroller, it’s a hazardous, rough terrain element, which removes pathfinder and deals a point of damage if you’re knocked over. But how should it be modelled?
I have a significant number of hills in my terrain collection, because they were easy to construct, fun to make, and I tried as best as I could to make the slope gradual enough to keep models from falling over. Now, with hills being removed from the game, I have a number of unusable terrain pieces.
Finally, I printed out some wanted posters and made some recruiting posters to see how it would look. I borrowed game art for the posters. The wanted posters are mostly the ones from Oblivion, and the recruiting posters use some really awesome Privateer Press artwork.
Somebody on facebook asked the WMH painting group when they’d do the next huge based model challenge, and I said I would paint a Judicator, and he should paint his model for July.
I’m not super sold on the right way to do walls for trenches, or even if they need walls. They look good in some photos, but always get thrown aside during the game. They too often get mistaken for actual walls, and if they’re built too tall, fall down. After a few years of playing with these, they have turned most of them into just plain walls.
Another attempt at upcycling, this model takes a plastic mold from an X-Wing game’s model. I dig some parts of that game, but their packaging is a nightmare.
Throwback Terrain from 2016. Here’s another throwback from 2016. It’s a mine I made during a narrative event. The idea is that a these mine openings allow troop movement between other openings. Wooden base & Foam structure The whole things starts with an irregular wooden base, cut and to form. Foam blocks glued up around… Continue reading A Small Mine